Disclaimer: Данная публикация находится в стадии сбора фактологического материала. Будем признательны за получение любой информации касающейся данной темы.



Игра где правила и цели игры диинамически меняются...
http://www.wunderland.com/LooneyLabs/Fluxx/Fluxx.html



There are 4 kinds of cards in Fluxx:
Keepers: You put these out on the table in front of you when you play them.
Goals: When someone plays a goal, it stays in the center of the table until a new goal takes its place. To win, you simply need to do whatever the goal says. Most of the time, the goal requires you to have a couple of particular Keepers on the table in front of you. As soon as any player achieves the current goal, that player wins!
New Rules: This is where the fun really starts. When the game begins, the only rules are that you draw 1 card per turn and play 1 card per turn. But when you play a New Rule, these rules are either changed or added to. New Rules change the number of cards drawn and played per turn as well as the number of cards you are allowed to hold in your hand, the number of Keepers you can have, bonuses for players who have particular Keepers, and more.
Actions: These are 1 time use cards that let you do fun stuff like stealing someone else's Keeper, getting rid of a rule you don't like, drawing more cards, and so on

http://www.tnelson.demon.co.uk/mastermind/#sect4

Master Mind was invented in 1970-71 by Mordecai Meirowitz, an Israeli Postmaster / Telecommunications expert. His idea was at first turned down by many of the leading toy companies, but he persisted, and took it to the International Toy Fair at Nuremberg in February 1971, where he showed it to a small English company, Invicta Plastics Ltd. The small Leicester based company bought up the entire intellectual property rights to the game, and under the guidance of it's founder Mr. Edward Jones-Fenleigh, refined it, and released it in 1971-72. It was an immediate hit, and went on to win the first ever Game of the Year Award in 1973. It also received a Design Centre Award, and the Queen's Award for Export Achievement. Something about this game caught the imagination of the public, and it became the most successful new game of the 1970's. It has sold over 55 million copies in 80 countries around the world. Mastermind is still being made and sold today.