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Игра может быть носителем идеологии, пытаться новым сопособом донести до нас идеи создателей...


Food Force hits 3m

Food Force, the UN's free game about distributing food in third world countries (I'm simplifying), has surpassed the 3m download mark. Here's a great quote about it:

When Food Force was introduced by the UN Food Program with the intention of teaching children of the world something about global hunger, there were many who scoffed at the idea of introducing a non-violent and a seemingly boring game (from the ringside) to children who are already used to playing gory games. They thought, though the idea was noble, the game is not going to cut through any ice amongst children.

But they were wrong.

It's now the second most-downloaded free game, according to GamingBlog's coverage. What a triumph!

For the past three years, gamers and geeks around the world have raised nearly a million dollars in toys, games and cash for sick kids in Children's Hospitals across the globe through a grassroots charity called Child's Play.
Created by Penny Arcade, no "Administrative Fees" or other nonsense is collected; all gifts and donations go directly to the hospitals for distribution to sick kids.

This year Child's Play is expanding worldwide to help Children's Hospitals across the globe. Below is a list of Children's Hospitals that need your help. Selecting one will direct you to that particular hospitals Amazon wish list. Any items you purchase from that list will be delivered directly to the hospital you select. Also be sure to choose the shipping address to the hospital instead of your own!



Ian Bogost's audacious Persuasive Games has just released two new political games that you should really check out.

(1) Take Back Illinois
Commissioned by the Illinois House Republicans, Take Back Illinois is an integrated four-part strategy game that challenges players to play through key issues facing Illinois voters in this year's state legislative election. Each game deals with a different issue, and a new one will launch every week for four weeks. The issues are Medical Malpractice Reform, Education, Participation, and Economic Reform. The games are interrelated, meaning your play in one affects your play in the others. As of today, we have released the first two sub-games. The others will follow on October 6 and 13, respectively. To play click here.

(2) Activism, the Public Policy Game
Sponsored by the Democratic Congressional Campaign Committee, Activism asks you to create a virtual activism plan, promoting the DCCC's goal of getting 10, 000 activists on the ground before the election. You can muster your activists to six different public policy topics. The game also experiments with a new way to do public policy polling, allowing players to share their activism plans by providing demographic information, and to load other peoples' activism plans and play their ideology. To play click here.

Political games are here to stay. http://www.persuasivegames.com/

Игра заставляющая задуматься о последствиях ввода системы тотального видеонаблюдения в городах...

The player faces a series of screens allowing him to watch over many places in the same time : streets, supermarkets, parking lots, shops, apartment buildings, schools, etc. Denouncement is his aim. In a limited time (his work time), he has to point out the most important amount of infractions : robberies, pocket-pickings, burglaries, shop-lifts, breaches of the highway code, trash-abandoning, drug dealing, solicitation on a public place, procuring, drunkenness, sexual harassment, adultery, incest, pedophilia, zoophilia, necrophilia, etc. Each time the player catch one in the act, his points increase ; each time he defames, they lower. Each citizen being a virtual offender, all unpunished infractions increase the rate of amorality of the society. A mere vigilance would lead to a moral purification, and back to the spirit of effort, family, solidarity. An inadequate vigilance would necessarily plunge the population into chaos and depravity


Making money in a corporation like McDonald's is not simple at all. Behind every sandwich there is a complex process you must learn to manage: from the creation of pastures to the slaught, from the restaurant management to the branding. You'll discover all the dirty secrets that made us one of the biggest company of the world.

Queerland inhabitants don't have fixed sexual orientations and roles. They fornicate following their highly changeable desires. Forget what you learned at school about the two genders and enjoy a trip in this odd world!

Year 2010. The need of mobility has grown to excess since the first years of the millennium. That's why Tuboflex inc., the world's leading Human Resources Services organisation, created a complex tube system that make it possible to dislocate employees in real time, depending on demand.

и т.д.


Игра в качестве мемориала - виртуальный памятник

Edward Hordern, the world's leading expert and solver of sliding block puzzles, sadly passed away on Wednesday, May 2, 2000 after a long and courageous battle with failing health. His love and enthusiasm for puzzles was a great inspiration for everyone who knew him. All who knew him will miss him greatly.

For puzzle people not familiar with his extensive mechanical puzzle collection, Edward was perhaps best known for his book Sliding Piece Puzzles, which was partially a motivation for my creating this web site. In honor of his memory, this site presents a puzzle dedicated to him by one of his favorite designers, Minoru Abe.